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Windlands demo download
Windlands demo download










windlands demo download windlands demo download

Animated attacks and death (added Dec 28)īloodshot screen while damaged (added June 24).Guard post mode (added Jan 09) (not in demo yet).Does not detect sneaking players they can't see (added Jan 08) (not in demo yet).Animated taking damage and death depending on how it was attacked (coin or hit) (added Dec 30).Animated attacks with sword (added Dec 30).Crouching (added Jan 08) (not in demo yet)įaction system (who reacts in what way to whom) (added Aug 22)ĭamage player and each-other (added Aug 22).Walking / Running (added Jan 08) (not in demo yet).

windlands demo download

Melee fighting (no animation) (added Aug 26) Pick up metal vials to inventory (added July 30)ĭrink metal vials from inventory (added July 30) Teleporters Between Levels (added Jan 05)Īuto-pick up coins and vials you pull towards you (added June 26).Breakable Walls (pewter attack) (added Jan 03) (not in demo yet).Doors that open with pushing/pulling (added Dec 21).A stone keep with a massive ball room (added Dec 20).A bigger Skaa area with larger buildings (added Aug 22).Nonsensical metal plates placed in various locations for easy testing (don't me) Makes bloodshot screen more impeding (added July 28)Ī small Skaa area of Luthadel by the wall Makes damage sight-blur less impeding (added Aug 1) Higher tolerance towards fall damage (added July 11)Īuto-Pewter landing (Reactively take damage to pewter instead of Health if not burning) (added July 12) Hold coin in front of camera (added July 1)Ĭhoice to drop coin on ground and instantly push off it (added July 1)Ĭhoice to push coin forward from hand (added July 1) Lock onto target (look around and still control the object) These are the features that I have right now. More advanced moves from the books will probably not be possible, so I will focus on making the general moves feel really cool and make sense for the player. I want the player to have a good time, regardless of having read the books or not, so I will keep controls from being overly complicated. Computer/console controls are severely limiting to a magical power that should take your whole body to control (Yeah, who knew, huh?). I want that feeling of being a cool Mistborn, jumping through the mists, throwing things around. I'm not the most passionate die-hard fan, I just like the idea of a properly made game, as in true to the material. My time is spontaneously devoted to this project. I want to make a good game representation of the Mistborn books, but some things are blocking the way. The goal of this project is to make an FPS-style Mistborn game, where you can play around with some schmexy allomancy.Īs a fan-made game, this will stay free-to-play. I started this a couple of months ago when I was just done with the Hero of Ages and really into the allomancy magic system. I'm working in Unreal Engine 4 and its Blueprint visual coding system. I'm a student at Future Games in Stockholm, and this is a pet project I'm working on between classes.












Windlands demo download